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GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

How Reviewing Games for Nine Years Helped in Designing Gunpoint

Tom Francis  |  Designer, Suspicious Developments


Location: Congress Saal 3

Format: Lecture
Track: Independent Games Summit
Vault Recording: Video


Gunpoint's designer, writer and programmer, Tom Francis, worked on the game during the weekends while working as a full-time games critic for PC Gamer. This talk will share a bit of the awkwardness, glee, guilt and hypocrisy of someone criticising accomplished developers while making a bumbling attempt at their own first game. It will discuss what you can learn from the games you love and hate, and how to pick them apart.

Takeaway

You will come away with much less respect for Tom as a human being, but hopefully some useful ideas about how to learn from the games you love and the ones you don't.

Intended Audience

Anyone who is interested in what makes games good might enjoy this. The practical parts will be of most use to anyone with a creative role in game development.