GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Redefining the MMO: A Case study of how Neowiz CRS Reinvented the MO Genre in their Upcoming Title, Project Black Sheep (Presented by Havok)

Jason Park  |  Development Director, Neowiz CRS


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: ProgrammingDesign
Vault Recording: Not Recorded


Project Black Sheep is a multi-player RPG that draws players deep into a world full of mystery and magic, to investigate a series of supernatural phenomena by order of the Vatican. Neowiz CRS' development director Jason Park will discuss some of the key challenges involved in developing next generation online game and review best practices and key technologies that helped them overcome those challenges. Jason Park will also explain how technology enriches gamer experiences through examples from Project Black Sheep's unannounced movie clips.


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