GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Versioning Everything with Perforce! (Presented by Perforce)

Ralf Gronkowski  |  Technical Consultant, Perforce Software


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: ProgrammingDesign
Vault Recording: Not Recorded


How far can you take versioning everything in and around your product? How far should you take it? Using a case study from CCP Games, this session will highlight how EVE Online inventors, CCP Games, are taking versioning all the way.


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