Game Developers Conference | GDC | Home

Steam in 2017: State of the Marketplace!  Learn more  More
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'!  Learn more  More
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'!  Learn more  More
Powering Up ILMxLAB's Location-Based VR Experiences!
Learn more  More
Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Download the GDC 2018 State of the Industry Report!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Versioning Everything with Perforce! (Presented by Perforce)

Ralf Gronkowski  |  Technical Consultant, Perforce Software


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: ProgrammingDesign
Vault Recording: Not Recorded


How far can you take versioning everything in and around your product? How far should you take it? Using a case study from CCP Games, this session will highlight how EVE Online inventors, CCP Games, are taking versioning all the way.