GDC | Home

Join the leaders in the game development community at GDC 2018!
Learn more  More
New Session: Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha to 20 Million and Counting in Early Access! Learn more  More
New Session: Classic Game Postmortem: 'Ultima Online'!
Learn more  More
New Session: Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps!  Learn more  More
New Session: Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games!  Learn more  More
New Session: The Asset Build System of Far Cry 5!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Unity, Wii U and You (Presented by Nintendo of Europe GmbH)

Andrius Keidonas  |  Software Developer, Unity Technologies
James Steele  |  Senior Software Engineer, Nintendo of Europe GmbH


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


In this talk, we will present an informative session on the collaboration between Unity, Nintendo and the Wii U platform. The session will concentrate on the benefits of developing for the Wii U and using Unity to realise it. We will present everything from technical advantages of using Unity to develop your Wii U titles, to the process of getting your title published on the Wii U. The session will be presented by representatives from both Unity and Nintendo of Europe.