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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Unity, Wii U and You (Presented by Nintendo of Europe GmbH)

Andrius Keidonas  |  Software Developer, Unity Technologies
James Steele  |  Senior Software Engineer, Nintendo of Europe GmbH


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


In this talk, we will present an informative session on the collaboration between Unity, Nintendo and the Wii U platform. The session will concentrate on the benefits of developing for the Wii U and using Unity to realise it. We will present everything from technical advantages of using Unity to develop your Wii U titles, to the process of getting your title published on the Wii U. The session will be presented by representatives from both Unity and Nintendo of Europe.


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