GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners

Advertisement

 

Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Nintendo Wii U Application Development with HTML and JavaScript (Presented by Nintendo of Europe GmbH)

Martin Buchholz  |  Manager of Developer Relations & Support, Nintendo of Europe GmbH
Svyetoslav Pidgornyy  |  Assistant Manager Application Development, Nintendo of Europe GmbH


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Programming
Vault Recording: Not Recorded


The development environment for Nintendo consoles has historically been limited to programming languages such as C and C++ that can yield high performance, but also require longer development cycles. Technologies such as HTML and JavaScript have empowered a whole new wave of developers that have previously been excluded from Nintendo console development - until now! This session will introduce a new way of rapidly developing Wii U applications that takes full advantage of unique Wii U features while reducing development times significantly.


Register Now
 
UBM Tech