GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Changing How Games Are Made: Seven Principles for Teams Without Management

Bernd Diemer  |  Game Director, Yager


Location: Offenbachsaal

Format: Lecture
Track: Production
Vault Recording: Video


Over the last year, we built a AAA team without management. We will share the (so far) seven principles that helped us achieve this. These principles define how we communicate, organize ourselves, and reach decisions to deliver results that keep the publisher and the team happy. We will give insight into how we work day-to-day and milestone-to-milestone, what mistakes we made along the way and what we did about them.


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