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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Connecting Real World with Virtual World Powered by NFC (Presented by NXP)

Arup J. Paul  |  Senior Global Marketing Manager Gaming, NXP


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Business, Marketing & Management
Vault Recording: Not Recorded


NXP, the global leader in RF technology, will demonstrate the power of NFC to enable the real world to interact with the virtual world. The session will be focused on game developer as well as media house and toy manufacturers, how they can leverage from the technology to create more impact full gaming experience for the end user. The session will also cover some use case scenario for better monetizing both online and offline games including but not limited to mobile gaming.


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