Game Developers Conference | GDC | Home

Get more details and submit your talk  now  More
Get your pass early to save $400.  Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
  • XRDC
  • VRDC
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

AstoundSound: True 3D Spatial Audio Processing for Games (Presented by GenAudio Inc)

Michel Henein  |  Senior VP of Gaming Products, GenAudio, Inc.


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Production
Vault Recording: Not Recorded


Based on years of MRI neuro-audio research and numerical analysis, GenAudio has created a highly accurate and true to life 3D audio digital filter technology called AstoundSound. The filters that make up AstoundSound are quite different from typical HRTFs (Head-Related Transfer Functions): these new filters model how the human brain perceives sound spatially as opposed to HRTFs that only model the anatomy of the ear. As a result, we call our proprietary filters BRTFs (Brain-Related Transfer Functions.) The session agenda is to introduce AstoundSound to audio/game developers and showcase the upcoming plugins for Wwise due for release Q4 2013.