Game Developers Conference | GDC | Home

Download the GDC 2018 State of the Industry Report!
Learn more  More
Powering Up ILMxLAB's Location-Based VR Experiences!
Learn more  More
Classic Game Postmortem: 'Sonic the Hedgehog'!
Learn more  More
Classic Game Postmortem: 'NBA Jam'!
Learn more  More
The Engineering Journey of Riot Esports!
Learn more  More
Slideshow

GDC is the world's largest professional game industry event. Join game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking for the global game development community.

GDC News

Continue All News

 
GDC Diamond Partner logos
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault
 

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

AstoundSound: True 3D Spatial Audio Processing for Games (Presented by GenAudio Inc)

Michel Henein  |  Senior VP of Gaming Products, GenAudio, Inc.


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Production
Vault Recording: Not Recorded


Based on years of MRI neuro-audio research and numerical analysis, GenAudio has created a highly accurate and true to life 3D audio digital filter technology called AstoundSound. The filters that make up AstoundSound are quite different from typical HRTFs (Head-Related Transfer Functions): these new filters model how the human brain perceives sound spatially as opposed to HRTFs that only model the anatomy of the ear. As a result, we call our proprietary filters BRTFs (Brain-Related Transfer Functions.) The session agenda is to introduce AstoundSound to audio/game developers and showcase the upcoming plugins for Wwise due for release Q4 2013.