GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Brain-Computer Interfaces: One Possible Future for How We Play

Mike Ambinder (Valve)

State of the Industry Report

'Marvel's Spider-Man': A Technical Postmortem

Elan Ruskin (Insomniac Games)

GDC 2019 Highlights

'Slay the Spire': Success through Marketability

Casey Yano (Mega Crit Games)

Cursed Problems in Game Design

Alex Jaffe (Riot Games)

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Gautier Boeda (Square Enix Co., Ltd.)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

AstoundSound: True 3D Spatial Audio Processing for Games (Presented by GenAudio Inc)

Michel Henein  |  Senior VP of Gaming Products, GenAudio, Inc.


Location: Sdliches Sitzungszimmer

Format: Sponsored Session
Track: Production
Vault Recording: Not Recorded


Based on years of MRI neuro-audio research and numerical analysis, GenAudio has created a highly accurate and true to life 3D audio digital filter technology called AstoundSound. The filters that make up AstoundSound are quite different from typical HRTFs (Head-Related Transfer Functions): these new filters model how the human brain perceives sound spatially as opposed to HRTFs that only model the anatomy of the ear. As a result, we call our proprietary filters BRTFs (Brain-Related Transfer Functions.) The session agenda is to introduce AstoundSound to audio/game developers and showcase the upcoming plugins for Wwise due for release Q4 2013.


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