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March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Gamasutra's favorite slides from GDC 2019

Looking for a quick hit of game dev insight? Look no further than this cross-posted Gamasutra article, in which the editorial team shares some of their favorite slides from different GDC 2019 talks!

GDC celebrates record-breaking attendance and locks in 2020 dates!

After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!

GDC in Pictures: Highlights from GDC 2019

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Building Tomorrow's Blockbuster Today Across Phones, Tablets, and PCs (Presented by Microsoft)

Anthony James Grand-Scrutton  |  Chief Executive Officer, Dlala Studios
Kristina Rothe  |  Game Development Evangelist, Microsoft


Location: Rheinsaal West

Format: Sponsored Session
Track: Business, Marketing & Management
Vault Recording: Not Recorded


Your games' success depends on reaching the most gamers on as many devices as possible. Targeting a broad range of hardware doesn't have to be expensive or painful. Microsoft's gaming platform offers access to more screens, in more countries with more flexibility than any other platform. Whether you are a small Indie game shop or a member of a large, multi-year cross-team development pipelines This session will show you how to design, build and publish your game in the most effective way to capture the most players across multiple screens and how Dlala did it.


Register Now
 
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