GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Experimental Gameplay Workshop

Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Game Discoverability Day: Building a Community for Your Game from Scratch

Mike Rose (No More Robots)

Content Fueled Gameplay Programming in 'Frostpunk'

Aleksander Kauch (11 bit studios)

GDC 2019 Highlights

Automated Testing of Gameplay Features in 'Sea of Thieves'

Robert Masella (Rare, Ltd.)

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Doug Sheahan (Insomniac Games)

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Bungie)

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Building Tomorrow's Blockbuster Today Across Phones, Tablets, and PCs (Presented by Microsoft)

Anthony James Grand-Scrutton  |  Chief Executive Officer, Dlala Studios
Kristina Rothe  |  Game Development Evangelist, Microsoft


Location: Rheinsaal West

Format: Sponsored Session
Track: Business, Marketing & Management
Vault Recording: Not Recorded


Your games' success depends on reaching the most gamers on as many devices as possible. Targeting a broad range of hardware doesn't have to be expensive or painful. Microsoft's gaming platform offers access to more screens, in more countries with more flexibility than any other platform. Whether you are a small Indie game shop or a member of a large, multi-year cross-team development pipelines This session will show you how to design, build and publish your game in the most effective way to capture the most players across multiple screens and how Dlala did it.


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