Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)
Game Discoverability Day: Building a Community for Your Game from Scratch
Mike Rose (No More Robots)
Content Fueled Gameplay Programming in 'Frostpunk'
Game developers' lives are complicated. Designing, building, marketing and monetizing games is a complex business, but for many of the challenges Google has solutions: AdMob, AdSense, AdX, Analytics, Android, Chrome, Cloud Platform, Doubleclick, Google+, Native Client, Play, and YouTube. Join this session to find out how to combine the best of Google's monetization and promotion tools into an integrated solution to support and grow your gaming company.
Attendees will understand how to best deploy Google's product suite to support their business objectives when building a games business. From game promotion and user acquisition, through to taking advantage of innovation in monetisation products, they will be able to supercharge their business with Google.
CEOs, Marketing Directors, Yield Management professionals, Ad Ops, Ad Sales Directors - decision makers and operational professionals who are involved with strategy or platform decisions for their studio.