GDC | Game Developers Conference

March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Classic Game Postmortem: 'Lemmings'

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

'Devil May Cry 5': Creating a Standout Action Game

GDC 2019 Highlights

'Into the Breach' Design Postmortem

GDC Main Stage: The Developer's Journey

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

GDC Diamond Partners

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Connecting the Global Game Development Community

GDC Europe 2013 Session Scheduler

Please note: the information on this page reflects GDC Europe 2013.

Export Schedule:

Games at the Edge: Multi-Platform Gaming on the Google Cloud Platform (Presented by Google)

Mandy Waite  |  Cloud Platform Developer Advocate, Google


Location: Rheinsaal West

Format: Sponsored Session
Track: ProgrammingBusiness, Marketing & Management
Vault Recording: Not Recorded


Today, building the next generation of games and scaling them to manage success requires leading edge platforms and infrastructure. In this session we look at how you can use the full breadth of the Google Cloud Platform to build highly scalable gaming backends and how Google Cloud Endpoints can rapidly allow you to provide support for multiple gaming platforms.


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